The wing opening mechanism was a crank and slide mechanism. Printed parts to be as large as possible (not a lot of little pieces) Īfter components (Nano, other chips, servos) were added to the basic shape, they were moved around and positioned as required, and the supporting structures were built to support them inside the shell.A 2.1mm electrical connector for power at the back.Time-of-flight sensor should be invisible as well.MicroSD card had to be accessible in the same manner, and ideally invisible once installed.Arduino Nano had to have connector accessible for updating once fully assembled.All electronics were built in Fusion as components that were inserted and placed where I thought it would make sense. Then it was a matter of extruding them into 3D, then shelling the general shape and making cuts. Using these images as canvases, I started sketching the outlines of the 3 views. The design started from sketches found online. This sensor is nearly invisible from the front once assembled. The lidar sensor (time-of-flight) is on a chip with a rectangular profile. 18 individual expressions and sounds used in this go-round. It is inline with the black infill strip, making it essentially invisible once installed. The sounds are stored on a microSD card, which is accessible from the back side so that sounds may be updated or changed later. With some basic sketches found online, I started modelling and planning. I took some liberties in the design, trying to make it appreciably the same as the one seen in the game, but functional and printable. Use Portal turret sounds and voices from the game. Close up and go to sleep until someone else comes along. If the person is no longer there, run a little scanning search routine. If the person is still there after opening, fire until they drop. Use a crank mechanism with sliders, just because. Open the "wings" if it senses someone in front. The goal here was to make it move in 3 "axes", with spoken sound from the game and LED's to simulate firing. This design uses an Arduino Nano, an MP3 player chip, distance sensor, servos, LEDs and 3D printed parts. For me, this was an exercise of properly modelling the entire assembly in Fusion 360 first, before building anything. This Christmas, I decided to design and build a working Portal turret gun from the game A way to control you Turret gun! Control multiple turrets with a single controller. You may receive duplicates.- CARA MIA! - Master Turret Control is here!! -Ĭheck out the Master Turret Control. We cannot accept requests for specific items, nor can we accept returns on opened items. This case contains 24 individually packaged mini-figures (subject to change). Let these series 3 Portal 2 Sentry Turret Mini-Figures keep your work desk valuables safe from envious eyes! These 3-inch collectible mini-figures feature both Open and Closed versions of 5 unique design patterns to provide discreet protection in a variety of environments, plus Weighted Cubes and Spheres like the Weighted Companion Cube or Wheatley! The automated security systems and other Aperture testing objects previously only available to secret government facilities are now available to the public with these Portal 2 Sentry Turret Series 3 Mini-Figures! Ages 14 and up. Mini-figures measure up to 3-inches tall.Sentry Turrets and other objects from the video game Portal 2!.Portal 2 Sentry Turret Series 3 Mini-Figure Case:
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